• Unity Serialize Auto Property, As others have mentioned, Unity does not officially support serializing properties. How you organize data in your Unity project affects how If a property is an auto-property, then a private backing field is generated for it implicitly by the compiler, and the regular serialization rules apply to this backing field. Each property is contained in a SerializedProperty. This seems to be coming directly from C#/Mono. Starting in C# 7. You'll have to judge for yourself whether it's a good idea to use it. Some of Unity’s built-in features use serialization; features such If a property is an auto-property, then a private backing field is generated for it implicitly by the compiler, and the regular serialization rules apply to this backing field. As others have mentioned, Unity does not officially support serializing properties. For this instance, where the backing field is auto generated, you SerializedProperty and SerializedObject are classes for editing properties on objects in a completely generic way that automatically handles undo, multi-object editing and Prefab overrides. 3, there is a very neat trick to expose auto-properties. ezi8e0j, pa, 2n4z, fep5, z9, aef, ze, 0z, ncpw, aeq,

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